Description: Thomas Suarez is a 6th grade student at a middle school in the South Bay of Los Angeles. When Apple released the Software Development Kit (SDK), he began to create and sell his own applications. "My parents, my friends and even the people at the Apple store all supported me," he says, "and Steve Jobs inspired me". Thomas points out that it's hard to learn how to make an app. "For soccer you could go to a soccer team ... but what if you want to make an app?" He's started a club for fellow students at school, where he shares his knowledge of programming. Thomas articulates his vision that students are a valuable new technology resource to teachers, and should be empowered to offer assistance in developing the technology curriculum and also assist in delivering the lessons.
mercredi 16 novembre 2011
samedi 22 octobre 2011
What is social entrepreneurship ?
Unlike traditional business entrepreneurs, social entrepreneurs primarily seek to generate "social value" rather than profits. And unlike of non-profit organizations, their work is targeted not only towards immediate, small-scale effects, but sweeping, long-term change.
A social entrepreneur identifies and solves social problems on a large scale. Just as business entrepreneurs create and transform whole industries, social entrepreneurs act as the change agents for society, seizing opportunities others miss in order to improve systems, invent and disseminate new approaches and advance sustainable solutions that create social value.
The following video give a brief presentation on what is social entrepreneurship ?
A social entrepreneur identifies and solves social problems on a large scale. Just as business entrepreneurs create and transform whole industries, social entrepreneurs act as the change agents for society, seizing opportunities others miss in order to improve systems, invent and disseminate new approaches and advance sustainable solutions that create social value.
The following video give a brief presentation on what is social entrepreneurship ?
mardi 23 août 2011
The Kano model
The Kano model is a theory of product development and customer satisfaction developed in the 80s by Professor Noriaki Kano.
The Kano Model offer a tool commonly used in the product development process to help classify customer wants and needs into one of three main categories.
The first category is called Basic Needs. Basic Needs are customer needs that are usually unspoken unless they are violated. These types of needs don’t add to the overall customer satisfaction of the product, but they can take away from the satisfaction level if they are not met. An example of a Basic Need in an automobile is its ability to keep water from entering the inside of the car and getting the driver wet. A car owner never runs over to his neighbor and brags about how well his new car keeps water out; this is because it is expected. However, if his new car leaked water on him when he went through the car wash, you bet he would complain to his neighbor about that!
The second category is called Performance Needs. Performance Needs are things that the customer will most likely talk about in everyday conversation. These types of needs add to the customers overall satisfaction when delivered well and detract from their overall
satisfaction when done poorly. An example of a Performance Need in the hotel industry would be the quality of the view from your hotel room. If the view is terrible, say looking straight at a brick wall two feet away, the customer would most likely complain about it and be upset. However, if the view is overlooking a beautiful bluff with a view of the ocean, then the customer will be very satisfied.
The third category is called Excitement Needs. Excitement Needs are customer needs that are usually unspoken because the customer doesn’t even know that they are possible. These needs don’t detract from the overall customer satisfaction level because the customer doesn’t even know it is possible but, if they discover it in their product they are excited and feel like they got something extra.
The Kano Model offer a tool commonly used in the product development process to help classify customer wants and needs into one of three main categories.
The first category is called Basic Needs. Basic Needs are customer needs that are usually unspoken unless they are violated. These types of needs don’t add to the overall customer satisfaction of the product, but they can take away from the satisfaction level if they are not met. An example of a Basic Need in an automobile is its ability to keep water from entering the inside of the car and getting the driver wet. A car owner never runs over to his neighbor and brags about how well his new car keeps water out; this is because it is expected. However, if his new car leaked water on him when he went through the car wash, you bet he would complain to his neighbor about that!
The second category is called Performance Needs. Performance Needs are things that the customer will most likely talk about in everyday conversation. These types of needs add to the customers overall satisfaction when delivered well and detract from their overall
satisfaction when done poorly. An example of a Performance Need in the hotel industry would be the quality of the view from your hotel room. If the view is terrible, say looking straight at a brick wall two feet away, the customer would most likely complain about it and be upset. However, if the view is overlooking a beautiful bluff with a view of the ocean, then the customer will be very satisfied.
The third category is called Excitement Needs. Excitement Needs are customer needs that are usually unspoken because the customer doesn’t even know that they are possible. These needs don’t detract from the overall customer satisfaction level because the customer doesn’t even know it is possible but, if they discover it in their product they are excited and feel like they got something extra.
lundi 1 août 2011
Systematic Innovation
Description: A content rich and dynamic video on Systematic Innovation that includes several Innovation best practices used by industry leaders for structured innovation.
mercredi 20 juillet 2011
A soccer ball generates electricity while being kicked around
Yes now Africans parents will tell their children it's time to go play football :-)
A team of four engineering students at the Harvard University have come up with an ingenious idea that could change the lives of rural African people. The students have designed a unique soccer ball that generates electricity when being kicked around.
Dubbed the SOccket, the ball captures the energy from impact that is usually lost to the environment. The generated electricity is then stored in the ball, which after dark can be used to light an LED lamp or charge a cell phone.
A team of four engineering students at the Harvard University have come up with an ingenious idea that could change the lives of rural African people. The students have designed a unique soccer ball that generates electricity when being kicked around.
Dubbed the SOccket, the ball captures the energy from impact that is usually lost to the environment. The generated electricity is then stored in the ball, which after dark can be used to light an LED lamp or charge a cell phone.
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